Update 7/2010: Here’s a more recent review of MODx. I’m bummed, but I have not yet had another opportunity to use MODx.
A couple of weeks ago, I mentioned I’d be reviewing MODx in the near future. I recently used it and was quite impressed by this project. It is a web CMS written in PHP with mysql as the datastore. I say ‘web CMS’ because MODx is designed to manage web content, as opposed to a more enterprisey CMS like StoryServer, which can manage all different types of content with complex workflows. You could use MODx to manage, say, printed brochures, but that would take some finagling. Web content is the sweet spot of this framework. Currently at version 0.9.5, it is fairly mature and ready for use.
I wanted to review MODx because I believe it deserves more attention, and as an example of how I’d evaluate an open source project, on the back end, rather than on the front end, of a project.
The good:
- full featured
- I was able to find everything I needed in MODx, or in the extensions repository. This included a thumbnail generator, email forms, integrated rich text editor, SEO friendly links, database updating forms, and a content redistributor (that syndicated content internally within the site).
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admin interface
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I think the administrative interface is excellent for non technical users. It’s responsive, and intuitive.
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user access/authentication system
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There’s a very well thought out access system. You can assign users to roles, which lets them access certain
functions in the admin interface, and groups, which define groups of documents that a user may modify. Here is more documentation on this feature. -
defined development architecture
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When you start working with MODx and you want to do something more than a cookie cutter website, you start hearing jargon, like snippets, plugins, chunks and template variables. All of these are MODx specific concepts, and it takes a while to wrap your head around them. But when you do, you appreciate the thoughtfulness of the architecture. In particular, you rarely have to modify existing source–there are hooks and easy ways to tie in custom code. (Most of these hooks are for the user side–to modify the admin interface, I had to hack some existing PHP.)
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community
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The MODx forums are the heart of the community. There are quite a few active members. I found the community to be very responsive and friendly to any questions I had, no matter how dumb.
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a growing set of extensions
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The MODx repository has a number of useful extensions. I especially liked that each entry in the repository is labeled with the version of MODx it supports.
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active development
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The project has gone from start up to 0.9.5 in less than two years.
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open source
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The license is GPL version 2.
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caching
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You can turn on a simple form of caching, which will serialize a generated page to disk. Unfortunately, there’s no way to expire that cache. You can delete it, on a site wide or page by page basis, but you can’t say ‘expire the cached version of this page in one month’. Still, for many pages, this is an appropriate form of caching and can noticeably speed up the site.
The bad:
- documentation
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There is a ton of documentation for MODx, even a wiki. But I always felt like I was missing something–either it was hard to find what you wanted, or when you did, it wasn’t enough. An example is the API documentation. Here’s a sample function call that you’d make on the
$modx
object. No explanation of the returned data structure is available, and no actual example of how to call this function. I became very friendly withvar_export($var,TRUE);
and print statements to navigate these returned structures. -
dependency on the database
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MODx is very tightly bound to mysql. No problem there–mysql is a great database. But I mean, it’s really tied to mysql. By default, all code you write (see ‘defined development architecture’ above) is stored in the database. That’s not the place for code! Luckily, you can avoid that by using an include:
include($modx->config['filemanager_path'].'/assets/libs/thumbs/thumbplugin.php');
This way, the code is on the file system, and can be versioned, etc. Also, since MODx depends on the database for so much functionality, make doubly sure you backup the database.
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error messages in development
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PHP syntax errors can be hard to track down. I ended up using a lot of command line debugging:
php -l -f foo.php
and looking in error log to see messages. -
5000 document limit
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This is a big one. Because of the caching mechanism, you can’t have more than 5000 documents in a MODx website. However, this is acknowledged as a lack, and the team is working on it.
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no search in specific forum
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The forums are great, and are divided up into various sections. However, there was no way (that I could find), to search within a particular forum, or even within just the forums. This meant that when you were searching, you ended up with a lot of extraneous results.
Sure, MODx isn’t right for every site. But if you have a PHP savvy developer, a non technical userbase, requirements more complex than brochureware, and want to get a site up and running quickly, MODx is worth a look. As I’ve said before, use the right tool for the job.
Much thanks to the developers of MODx for putting together a great generic web CMS development platform!
Update 11/2009: HostColor offers MODx hosting for a reasonable price. If you’re looking, check ’em out (click the CMS Hosting link). Disclaimer: I make a bit of money if you visit them and/or sign up.
[tags]modx,php, web cms[/tags]