April 16, 2004

Software archeology

I presented this evening on J2ME for the kickstart meeting at BJUG, where Grady Booch was the featured speaker. After unknowingly knocking UML in his presence, I enjoyed a fine talk on software archeology. This discipline involves looking at larger, historical patterns of software development. Essentially, when we build software, we are building artifacts. And, just as the plans and meetings of the the slave foremen who built the pyramids used are not recorded, so there are aspects of present day software development that are simply lost when the project ends or the programmers die. One of Booch's projects is to capture as much of that data as possible, because these architectures are full of valuable knowledge that many folks have sweated for. It needs to happen soon, because, in his words, "time is not on our side" when it comes to collecting this kind of data. Man, I could handle that kind of job.

Speaking of architecture, I stumbled on "Effective Enterprise Java" which looks to be a set of rules for enterprise java development. I really enjoy "Effective Java", by Joshua Bloch, so I hope that Ted Neward's book lives up to its name. And I certainly hope this project doesn't get stranded like "Interface Design" apparently did.

Posted by moore at April 16, 2004 12:19 AM
Comments

Your J2ME presentation looks great (from the posted outline)! Also, thanks for mentioning my book in the resources section!

Posted by: Michael Yuan at April 16, 2004 03:30 AM | Permalink

Mr,

I think my work : a rhythm compiler, can be
classified as software archeology.

In the field of sound processing & music notation
software, my work which operate only in text mode
is about rhythm recognition and allow to verify (learn)
rhythm from a score or from mindself notation.

http://perso.club-internet.fr/cdridi

I'm sorry my work in only in french.

Sincerely, yours.
The author : Gilles DRIDI

Posted by: DRIDI Gilles at May 8, 2004 01:33 PM | Permalink
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